Thursday, October 10, 2013

Game Concept

The player plays as a theft that is trying to steal money and things from other thieves. Before every level, the player has the chance to look at a blueprint of the level to think about all the possible paths they could take to reach their goal. The player is to sneak past guards, camera’s and laser lights to get to the safe that is containing all the loot. After the safe is breached, the player has to get out (Returning to the start) while the guards are on high alert. The guards will shoot on sight, forcing the player to have to make quick decisions under pressure. This is to also changes the gameplay speed and flow.

There are no combat aspects to this game (except for the guards shooting at you). The game is to focus solely on making medium to large sized maps filled with guards that are strategically placed, and giving the player the tools to get passed them all and get their prize. Guards and camera will be obvious and their fields of view will also be obvious, But it is how the player is to get past them and interact with them that will not be obvious. Design wise, the ultimate goal is to make it open ended enough so that the player has multiple ways to accomplish the same thing.

This game is 3D, and it will be from a 3rd person view. This will allow the player to see the surroundings and allow them to calculate their next move.


Things needed to make this work: A playable character, standard guards that have simple A.I., Cameras that will start an alter if the player gets into their line of sight, a safe that contains the loot, laser lights, a way to turn on or off the laser lights, the levels themselves, and visual assets for each of the above. 

Link to tutorial: http://unity3d.com/learn/tutorials/projects/stealth

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