Story:
You play as a thief called Mack that is bored of stealing
from stores, banks and famous people and has instead turned his attention to
stealing from gangs and other thieves.
His first target is a gang
that steals cars and sells them on the black market. The Gang operates
in a warehouse located out in the desert out in the state of Nevada. Mack
scouted the building and found a way in thru a sewer pipe. This is his way in
and his way out. All other entrances and exists are too open for him to get in
or out without trouble.
Mack, being more of a stealthy guy than a brawler, has to
use his wit to sneak around the guards and security systems to get to the safe
located in the main office area in the warehouse.
Although retired, he still allows the rings to operate in
his palace o’ funk, a place dedicated to showing the better off a good time by
offering a party experience that none can match.
Mack has his eyes on the various goods and “trophies” that
the DJ has collected over the years and kept for, most likely, sentimental
reasons. These various things are worth a pretty penny on the market.
About a year after the disco heist, Mack is ready to run off
and start a life in retirement when the local police approach him. They arrest
him and take away all of his earnings. Now in county jail, Mack has to find a
way out of his cell, reclaim his fortune and get out without being noticed, for
if he does, than he doesn’t have all that much time to get out of the state.
Ending could differ on whether or not Mack gets noticed in
the last level.
Level 1: Warehouse setting. Dull colors, Dull lighting.
Grimy. Claim music playing in the background. Mostly guards. Only 1 or 2 cameras.
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Level 1 Frame in Maya |
Level 2: Disco / Party palace setting. Bright colors, Bright
lighting. Multicolored lighting. Exciting music in the background. A good mixed
between guards and cameras.
IDEA: Have civilians that wont notice you, but can be used
to break line of sight from guards.
Level 3: Police station / jail. Standard color scheme, good lighting, serious
tone and music in the background. Most
camera heavy level out of the three. Only 3-4 guards.
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